A downloadable game for Windows

Game Trailer:  https://vimeo.com/839334623?share=copy

In the groundbreaking VR project "AquaRevive," players are transported into a sensory-based immersive VR experience. Tasked with combating algal bloom pollution, players find themselves submerged in an underwater world marred by the destructive effects of algal blooms. To restore the ecosystem's health, players must exterminate the algal blooms to clean up the polluted waters and rescue endangered marine life. The visual and auditory immersion will mimic the underwater environment to represent the scenery best and provide the player with a singular experience of the complex dynamics of algal bloom pollution. Get ready to dive into an unforgettable journey of environmental restoration.


The Goal of the Game

This game allows players to raise awareness about the issue of algal bloom pollution and its detrimental impact on marine ecosystems. By actively engaging players in the mission to combat algal bloom pollution, the project seeks to foster a sense of environmental responsibility and empower individuals to take action in their own lives to protect and preserve our fragile aquatic ecosystems. We hope this experience transforms our players into more pro-environment in real life.

We choose the first-person perspective in our game, the player is able to look through the character’s eyes and see the world from their perspective. By looking through the character’s eyes, the player gets a sense that they are actually inside the world of the game, and it is easier for the player to interact with the world of the game. Additionally, the character becomes a blank slate for the player, the player can project themselves onto the game. It feels less like they are controlling a game character than they are the character.


VR Mechanics

The project is built with Universal Render Pipeline under the Unity platform and run by the built-in play mode function. The display device is Oculus Quest 2.

Basic Controls: Movement is JOYSTICK based 

To Grab Objects: Please use the GRIP button to grab via the Ray when pointing at objects. 

To Throw Objects: Please use the GRIP button to throw. 

To interact with UI: Please press the TRIGGER button to interact with UI via the Ray.

Core Mechanics

Our core mechanics is to allow players to use dynamic chemical balls to destroy targets representing algal blooms, all within the confines of a giant glass dome. The dynamic and fast-paced nature of the gameplay keeps players engaged.

  • Giant Glass Dome: The game is set inside a glass dome, providing an immersive environment where players engage in action-packed gameplay.
  • Dynamic Balls: Players control a bucket of chemical balls that serve as their primary weapon against the algal bloom targets. When the ball collides with the glass dome, it will disappear. Players need to plan shots accordingly to avoid losing the ball prematurely.
  • Target Destruction: Players must destroy the algal blooms by striking them with chemical balls. Each successful hit eliminates a target from the field.
  • Wave-Based Gameplay: Targets appear in waves, increasing in difficulty and complexity as the game progresses. Players must destroy all targets in each wave to advance to the next. 
  • Time Pressure: The game emphasizes speed and quick thinking. Players must act swiftly to destroy targets before time runs out.

Secondary Mechanics

The number of players: 1

Target audience: people who are interested in learning about the effect of algal bloom pollution.

Procedures: Along with the instructions for the experience, players can put on all the equipment(HMD & two controllers).


Download

Download
PcBuild.zip 334 MB

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